Irina has a
multidisciplinary practice using digital animation and sculpture to create
visual narratives which question gender identity and human agency. The
dimorphic relation between animation and sculpture is deeply embedded in the
post-digital discourse and explores societal anxiety with technological
progress.
In her
investigation of materiality, Irina uses foundry based casting techniques
employing a diverse range of materials including metal, wax, resin and
polymers. The viscerality of sculptural form creates
unsettling, reconfigured versions of the human body with each body posing for
the viewer, emphasising their monumentalised objecthood. The digital renders
are made using open source software and are animated using rigging, a technique
which adds a skeleton and physics to animate objects. The digitalised bodies express
aspects of existence which are irreducible to material form alone, creating a
digital space for the representation of ostensible existence.