Irina has a multidisciplinary practice using digital animation and sculpture to create visual narratives which question gender identity and human agency. The dimorphic relation between animation and sculpture is deeply embedded in the post-digital discourse and explores societal anxiety with technological progress.

In her investigation of materiality, Irina uses foundry based casting techniques employing a diverse range of materials including metal, wax, resin and polymers. The viscerality of sculptural form creates unsettling, reconfigured versions of the human body with each body posing for the viewer, emphasising their monumentalised objecthood. The digital renders are made using open source software and are animated using rigging, a technique which adds a skeleton and physics to animate objects. The digitalised bodies express aspects of existence which are irreducible to material form alone, creating a digital space for the representation of ostensible existence.