PRACTICE


In her investigation of materiality, Irina uses foundry based casting techniques. She employs a diverse range of materials including metal, wax, resin and polymers.

Commenting on her work, Irina said: “The sculptures inhabit a physical space and are subject to gravity and laws of nature, whereas the animations exist within a non-space, a virtual world which can imitate reality but be subverted to provide a form of escapism and a break with reality.”




ANIMATION


The idea of abstraction and reconstruction is expressed through Irina’s signature use of rigging, a technique which adds skeleton form and physics to animate objects. The visual eect and post-production technique allows the compositing of images. When using this technique, Irina suggests the visitor is a participant in the work against a backdrop that has yet to be de­ned and within a context that is yet to be developed through post-production techniques. The animations create a digital space for the representation of absence.